About Scholastic Esports

Global Development

Esports is one of the fastest rising industries in the world, continuing to surpass all expectations year after year with seemingly endless opportunities for growth. According to the 2018 Global Esports Market Report by Newzoo, a global media company,global esports revenue was $906 million in 2018, a year-on-year growth of 38.3%. Brands will invest $694 million in the eSports industry; 77% of the total market. This will grow to $1.4 billion by 2021, representing 84% of total eSports revenue.

Average Earnings

According to Korean Government research on the Korean esports athletes, the average earnings are about $150,000 yearly. This is more than 80% increase from the previous year. In 2019, the highest-earning of the top player was more than 5 million dollars.

The Esports Careers and Ecosystem

Esports is no longer just for professional gamers as there is a diverse network of careers emerging within the industry; Esports teams and organizations will need a range of support personnel for daily operations from on-site managers to marketing staff, technology and finance professionals, medical staff, recruiters, and even play-by-play reporters.

Collegiate Recruitment for Esports

Colleges are now dedicating more resources to develop majors geared towards esports industry: 
– In 2017, UC Irvine now has a Bachelor of Science in Computer Game Science through the Donald Bren School of Information and Computer Sciences 
– Universities and colleges like University of Southern California, University of of Rochester, Rensselaer Polytechnic, New York University, Michigan State University and more have esports majors 
– A growing number of colleges recruit esports talent for their varsity esports teams to compete in leagues and provide scholarships for these students! Examples include UC Irvine ($6000 for varsity teams and $1000 for junior varsity teams), NYU Game Center Evo Scholarship (full tuition), and UC Berkeley’s Division 1 League of Legends team (All players will receive $1666) Nearly 200 US colleges are offering around $15 million per year in scholarships for the esports elite.

The Main Take-Away

For students who are extremely passionate about gaming and esports, developing gaming skills and accruing industry experience through Gen.G’s curriculum could be the key to college education. 

In addition, through Elite Open School, preparing for tests (SAT, TOEFL) and receiving expert counseling could lead to profiles that demonstrate desirable qualities that admissions officers and esports recruiters seek. 

In a time where the esports industry is experiencing explosive growth, the Gen.G Elite Esports Academy stands at the forefront of providing the necessary experience for students to find global opportunities within the industry as professional gamers, varsity players, or business leaders.

College Prep Example of a GEEA student 

Karvin Yoon, who is 19 years old preparing for Universities in the USA came to GEEA in 2020 Spring semester. Gen.G Elite Esports Academy is offering him a focused consulting on both Esports and College preparation. Gen.G is providing all the nesessary information in the esports industries and the advatages of studying abroad as a esports athlete. Elite is providing GPA management, TOEFL prep, and communication classes for the smooth advancing into US life. With these intensive consulting sessions, a student could be able to choose which path might be best for him/herself. GEEA is also working closely with University of Kentucky, Eastern Michigan University, George Mason University, and many other famous universities so that GEEA students could get admissions and scholarships.

GEEA featured in MBC Documentary, "Rise of Esports" 

A mother of pro player prospect, Dan whose dream is to become a pro esports coach, and Karvin who's going to become the first collegiate esports player of GEEA interviewed with MBC channel last month. Also esports experts featured in this film to explain how esports industry is rapidly changing.  

Response to WHO’s Classification of “Gaming Disorder

Gaming, like anything, is only an issue when it doesn’t lead to productivity. But when done with purpose and the right opportunities, playing games could lead to meaningful growth, fulfillment, and even successful careers.
Under the right circumstances, gaming could also be one of the most effective means for students to develop social skills, learning through a mutual passion on how to better communicate and effectively engage in conflict resolution.
Studies have revealed a correlation between higher skill level in games and higher IQs, indicating the potential for gaming to offer a multitude of developmental benefits from critical thinking to better decision making.


Mon-Fri KST, 9:00 am - 5:00 pm